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#SUPER MARIO BROS 2 3DS PICK UP SHELLS FULL#
After completing the six main worlds, a final "Star" world is unlocked, full of some truly challenging levels. You'll want to seek out these exits in order to unlock the secret worlds, as the development team tried a lot of different ideas that didn't make it into the "main game". Some are nigh impossible to discover without the use of a walkthrough or great deal of luck. Secret exits are nestled into every grimy corner of the Mushroom Kingdom, leading to item rooms and bonus worlds. Mario still rules with its simplicity, perfecting its sacred formula. You can touch the screen to switch worlds or use a backup item, and that's it. With all the ways to control 3DS games (including AR cameras and gyro sensors), we're glad that Mario can still be boiled down to one D-Pad and two buttons. We kid, though nothing is more humbling than seeing that leaf appear after dying several times.
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This item was put in to help Lil' Billy and Grandma take it all the way to Bowser's Castle without having to learn gaming the hard way. Instead you'll get a fat 50 coin paycheck (or 100 coins if you're already Golden Mario).Īnother "New Super Mario Crutch" introduced is the Golden Tanooki Leaf, which is a handicap item that gives Mario invincibility status for an entire level. There's also a Golden Mushroom, which does not turn Mario golden. Whole clusters of blocks will burst open at first touch, and enemies will net coins depending on their value and your stomping combo. The item feels a bit overpowered, as the fireballs will plate any enemy in their wake. The most useful item in the game is the Golden Fire Flower, turning Mario into a big, fat C-3PO. Remember the gold rings we mentioned? They also effect items: Jump through a ring and all the items will be replaced with gold variants. makes a guest appearance in one level, and stars were also in short supply (or perhaps just well-hidden). The Mega Mushroom from New Super Mario Bros. The return of the Tanooki Leaf is relatively fresh, giving 2D Mario the ability to charge up a flight meter and take to the skies. You'll find Golden Rings in enough levels to work on your gold-grabbing combos.Īt this point, we don't need to stress the differences between Mushroom and Fire Flowers. Piranha Plants will shoot coins from their mouths, even Lakitus' spiky projectiles turn into wads of sweet cash. Koopa shells leave a trail of coinage in their wake. Mario then has to climb up a tower filling with lava, but this is almost as simple as the first part of the battle. Mario defeats Bowser just like he did in Super Mario Bros.: By running underneath him and hitting a switch, just like you might have done in 1985. The final boss himself is just as much of a pushover. On rare occasions the dinosaurs will shoot fire, but by the time they get a shot off we'd already killed all but one of them. Giant triceratops rotate around the room on giant coin blocks, asking nothing more than to run up and hit the block. The rest of the main bosses have the simplest of patterns, posing zero threat. Eventually, we realized that we could just jump on the boss at any point and kill him with no need for strategy. At the top of the stage is a switch that reverses the direction of conveyor belt, so we thought that hitting the switch would cause the boss to slip and give us a chance to attack.Several deaths later, our strategy still wasn't working. Eventually, we realized that we could just jump on the boss at any point and kill him with no need for strategy.Įxample: The boss of World 5 rolls around on a giant ball, using his magic wand to shoot smaller balls at you, while you ride on a conveyor belt.